LOCAL RULES (see Info in red for 2018 changes))
A.S.A. Rules govern all play except as specifically modified by these local rules
Section 1. Games
Except when extra innings are necessary to break ties, Island Division games are 9 innings, Marco Division and Gulf Coast games are 7 innings.
All Divisions will play a “5 run rule” and “Continuation rule”. These two rules apply to innings 1-6 in seven inning games and 1-8 in 9 inning games. Scoring is unlimited in play beyond those innings.
5 Run Rule - A team will not be permitted to Bat after the 5th runs scores in a half inning. “Play” effectively ends for that half inning regardless of outs.
Continuation rule – When an At Bat player causes the scoring of a fifth run in a half inning, all legal play may continue and runners may advance and score until 3 outs are made or the defensive team effectively ends play by controlling the ball in a way that prevents additional scoring. Controlling the ball at home plate is one such example. Under this rule, runs scored in a 5 run limited inning may increase to a maximum of 8 runs depending on circumstance on the field.
All Division will play with the “Mercy rule”. The Mercy rule applies after 5 innings (4-1/2 if the home team is ahead) in a 7 inning game and after 7 innings (6-1/2 if the home team is ahead) in a 9 inning game. (Does not apply to the Divisional Tournament Championship game.)
Mercy rule – the game will end if a team is ahead by 15 or more runs at the completion of an inning. It is understood that the home team could meet the requirement without getting three outs while at bat, the game will end at 15 over the visitors score in that case.
Section 2. Batting, pitching, home plate
The League is recommending Pitchers wear face protection during play. Anyone wishing to pitch in league play must sign a document to the league acknowledging this condition. No one will be permitted to pitch in league play if they have not signed an acknowledgement.
The ball shall be delivered to the plate by the pitcher with a minimum of a 6-foot arc and a maximum of a 12-foot arc. (A.S.A. maximum height is 10 feet.) A pitch which is called illegal, and subsequently hit, will be considered to be in play.
A batter must have both feet completely on the mat as the pitch is delivered. The batter is not called out if, when swinging at the pitch, one foot is completely off the mat toward the third base side if he is a right handed batter, or toward the first base side if he is a left handed batter. The batter is called out when the ball is struck and one foot is completely off the mat toward the pitcher or toward home plate.
Batters will start with a one and one count (one ball and one strike). There will be a courtesy granted on the first, foul third strike. The batter is out on the next strike or foul after the courtesy foul.
The entire plate and mat area will be considered “home plate” for plays at home as well as for called strikes. The defensive player needs only to have their foot on the mat and possession/control of the ball for a call of out.
Effective for the 2012 season, the Miken MSF Freak bat, is no longer “grand-fathered in” for usage in league play and is no longer a legal bat. All bats must have the ASA 2000, ASA 2004, or the new (2013) ASA logo stamped on the bat. The new logo starting with 2013 bat models has no date. Only bats legal under ASA rules are allowed. Any bats with ASA stamps must NOT appear on the ASA Non-Approved Bat List with Certification Marks see link below.
The Miken Freak 98 and the Freak FX700 are legal bats and have an ASA. 2004 stamp.
(Caution: there are numerous Miken Freak models. The only members of the Miken Freak family of bats legal for use in our league, bear the ASA 2004 logo or new 2013 logo (no date) excluding the MSF which appears on the ASA disallowed list). Link: see List of disqualified bats bearing stamps by A.S.A.(link)
Before being placed into service for league play, all bats must be submitted to the team’s manager for an endorsement that the bat meets the requirements of the league. The manager shall indicate his endorsement by affixing a colored tape band to the bat. Tape for this purpose will be supplied to the manager by the league.
Section 3. General play
All Divisions may slide to base. Overrunning will put a runner at risk for being tagged out. (Except first and home) A runner having a collision with a defensive player when not sliding will put a runner at risk for an Interference call. Umpires shall determine both offensive and defensive interference. Collisions should be avoided.
Extra Innings: Each team will begin the inning with a runner on 2nd base. This runner will be the batter last up in the previous inning. This runner will be subject to regular, pinch running substitution rules.
In all Divisions “Pinch runners” may run only once per inning. In the Island and Marco Divisions “Pinch runners” may only substitute run three times in a game. In the Gulf Coast Division there is no limit on appearances, only per inning. It is the responsibility of the umpires and manager to keep track of the number of times a player has run.
In the Gulf Coast Division Runners are allowed one base on an errant throw to first base. On all other plays involving errant throws runners may advance at their own risk.
Section 4. Player rosters and substitution
In Island and Marco Divisions, an individual player may substitute a maximum of two times a week. An individual player may substitute for a specific team only one time a week.
In Island and Marco Divisions, no Island Division player may substitute in the Marco Division. Likewise, no Marco Division player may substitute in the Island Division. The pool of players eligible to serve as substitutes consists of all players drafted in draft rounds 7 through 13 in their respective Division.
A substitute player is allowed only if a team has fewer than 12 players available from the team’s regular roster. A substitute player bats in the lineup after all players on the roster have batted. A substitute player may not play defense if a player on the regular roster is available. There are no special provisions for the position of “pitcher”. No individual player may substitute for the same team more than once per week.
In the Gulf Coast Division because only one game is played on any scheduled day, one team will have a bye. The idle team will supply, to the best of its ability, players to teams that have insufficient players. It is assumed that the substitutions will be, as much as possible, on a “position needed” basis. A player may decline to act as a substitute for any reason. In the event that players are still needed, a member of the Marco or Island Divisions may be recruited to play a lesser critical position starting with catcher, then right field etc. That player does not bat but may be noted at the bottom at the score sheet for his generous assistance. A pitcher may be recruited from the other Divisions ONLY if it can be shown that the team cannot field a reasonably capable pitcher either from its own team or from (the bye team) another Gulf Coast Team.
Every healthy/available player on a team’s roster must be listed in the batting order and bat every turn.
Every player on an Island Division, team’s roster must play a minimum of three innings in the field, or a total of nine outs (unless a 5 run rule is invoked and ends the inning). Every player on a Marco Division and Gulf Coast Division team's roster must play a minimum of two innings in the field, or a total of six outs. All players, in all Divisions, bat in order the entire game.
If a player is injured and cannot bat, that player is not called out, but cannot play for the balance of the game.
In the event a manager elected to start a game with 11 players, no player may be replaced if an injury occurs. In that instance, that team must continue a man down for the remainder of the game.
In the event that a manager begins a game with twelve or more players and sequential injuries occur during the course of the game resulting in a reduction to ten available players, that team may add a substitute in order to bring the team up to eleven players. Both managers must make the umpires and the scoring booth aware of the change. The player being added will bat after the last batter in the batting order. A doctrine of equal or lesser ability will apply.
A player who is ejected from a game will be automatically suspended for the next game. A player who is subsequently ejected from a second game will be automatically suspended for the rest of the season. That player may appeal the suspension to the Board of Directors.
Section 5. TIE BREAKER RULES– The following formula will be used in the event of ties.
A. HEAD-TO-HEAD WINS: Most wins vs. teams in the tie.
B. MARGIN OF VICTORY: Margin of victory for each team during head-to-head games (total runs in head-to-head games).
C. RUNS SCORED: The total of all runs scored against all opponents during the season.
D. COIN FLIP
Section 6. Time Limits
There are no specified time limits on games. Games will start promptly at 9:00AM, 11:00AM, or 1:00PM. See Schedules for details.
All play must be concluded at 3:30P.M.